If you can nab more chickens than are required, you'll gain some extra points. The scene will change after a limited amount of time and you need to hit the minimum amount of chickens indicated at the bottom of the screen. However, chickens have infested the set so it's your duty to take them out with your trusty plunger gun. There are zombie rabbids who are part of the shoot, as well as a pair of young lovers who are just trying to make it out of the cemetery alive. You're taken to an old-school Hollywood movie set where they're filming a cheesy horror movie. Night of the Zombidz is one of my favorites, since you get to shoot rabbids in a chicken outfit. So this week we have: Night of the Zombidz, Incredible but Stupid! And Top of the Flops. The build that we received didn't include the solo mode or any other modes for that matter, so don't fret if you're worried about a lack of a single-player option. If you haven't been paying attention, there have been regular updates to the bundle of minigames that we have been able to try out. In the spirit of Halloween, this week we got to fight zombies and dance to Britney Spears' Toxic-scary stuff. No tushy-controlled minigames this week however, that's scheduled to come next week. The shrinking budgets and declining production values are beginning to show through.It's a brand new week, and we have another set of minigames from Rayman Raving Rabbids TV Party to share with you. The grid in adventure mode is particularly lackluster. The 3D character models look good, but many of the 2D elements are extremely basic. The opening FMV looks great, but the same one plays after every mini-game, so it quickly becomes annoying. The presentation is inconsistent as well. The few good ones are ruined by the fact that they just go on for way too long. The quality of the mini-games varies, but even the best of them are only decent. There are also multiplayer variations on many of these games through DS download play, which does make them a little more bearable. You're lucky if you make it to the end of those without passing out. Others have you blowing in the mic to fill a meter, or to fill up balloons. I actually enjoyed this one at first, but by the time I passed the four and a half minute mark, I couldn't wait for it to end. In one of the other games, you have to tap icons in rhythm to licensed songs the Rabbids are singing. There are a few that consist of you moving the stylus in a circle over and over, occasionally reversing directions. Many of the mini-games end up falling flat. Their inclusion can't carry a game like it did before. The humor is just as absurd as past titles, which is good, but by now the novelty of the Rabbids is gone and their inherent comic effect is dwindling. The title may have been more enjoyable if it adopted more of a Warioware, "micro-game", style. Most of these games would have worked better if they were made substantially shorter. Some of them even drag on for minutes at a time. Something that is fun for 20 seconds can be made tedious when it's stretched out to a minute and a half or more. One of the biggest problems with the games is that they go on for too long. There are around 40 mini-games total, few of which you would want to play more than once, and all of which you will be forced to. Gaining moves is supposed to act as some sort of motivation, but it comes across as a lazy, yet frustratingly effective method of artificially lengthening play time After each turn in adventure mode you choose a "channel," which is really just a set of unrelated mini-games, from which an event is chosen at random. In the end, this mode functions as nothing more than a way to force players into mini-games. Once all the Rabbids are removed, a new "channel" is unlocked which opens up a new set of mini-games and starts the process all over again. You gain moves by playing mini-games, which will begin after every turn. Each time you get Rayman to the TV, ten Rabbids are removed, and the TV icon moves to another location. Listed on the top screen is a number representing the amount of Rabbids in your TV. Your goal is to move the Rayman icon to the television before the Rabbid get's there. When you begin this mode, you will be taken to a six by seven square grid with icons showing Rayman, a Rabbid, and a television. The meat of the game is the inaptly titled "adventure" mode. The premise is simple: Rabbids have invaded Rayman's television, and the only way to liberate his set from the mischievous creatures is by playing, what else, random mini-games.
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